Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX.

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX


Ray-Tracing-Gems-II-Next.pdf
ISBN: 9781484271841 | 858 pages | 22 Mb

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  • Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
  • Page: 858
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9781484271841
  • Publisher: Apress
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Free download ebook in txt format Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: • The latest ray tracing techniques for developing real-time applications in multiple domains • Case studies from developers and studios who have shipped products that use real-time ray tracing. • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) • High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

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Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX. 858. by Adam Marrs (Editor), Peter Shirley (Editor),  Buy Ray Tracing Gems II: Next Generation Real-Time
Buy Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX 1st ed. Edition online at an affordable price. Ray Tracing Gems II Next Generation Real-Time Rendering
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX. Publish Date: 2021. ISBN: 978-1-4842-7185-8. Apress/Ray-Tracing-Gems-II - GitHub
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald - GitHub  Ray Tracing Gems II: Next Generation Real-Time - Foyles
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Hardback). Adam Marrs · Peter Shirley · Ingo Wald. Ray Tracing Gems Ii: Next Generation Real-time Rendering
Buy the Hardcover Book Ray Tracing Gems Ii: Next Generation Real-time Rendering With Dxr, Vulkan, And Optix by Adam Marrs at Indigo.ca,  Ray Tracing Gems II: Next Generation - Greenlight Bookstore
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Buy a copy of Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX by Marrs, Adam 148427184X 9781484271841